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Sandstone Pillar Prop

This is a quick little model that i made, mostly with the purpose of teaching my friend how to use Blender, and also my specific workflow for making assets.
I made the low poly mesh in Blender, sculpted the high-poly mesh's details in Zbrush, baked the normals in Marmoset and finally, textured in Substance Painter.

Base UVs and texture

Base UVs and texture

Pillar UVs and texture

Pillar UVs and texture

Low Poly mesh

Low Poly mesh

Low Poly mesh Wireframe

Low Poly mesh Wireframe

High Poly mesh (sculpted in Zbrush)

High Poly mesh (sculpted in Zbrush)